Game is the fastest growing business in Internet industry. However,
Shanghai, as a very important IT highland in China, is not strong
in game developing and game platform, until recently the outcome of
Holdfast's game platform at China Career Player's League (CCPL).
The platform is jointly developed by Holdfast and Shanghai Online
Game Center, and will undertake professional game contests on War Craft,
Counter Strike, Star Craft and other popular games. Holdfast's platform
also contains info regarding contests news, highlighted events and tactics
advices, and is becoming a leader in PC-game contesters of the country.
Up to date, Holdfast's platform is the only online game platform that supports
TCP/IP. With daily increasing contents of the games and more strict requirements
on networking, more and more games, e.g. the popular Diablo II and War Craft III
from Blizzard Co., adopt TCP/IP protocol for its advances in fewer limitation and
lower traffic. The traditional game platforms which only support IPX protocol
obviously cannot run those new games. Fortunately, Holdfast not only makes breakthrough
of the protocols, but also enable its platform to fulfill the accurate emulation from
Internet to LAN, thus a player can easily access other players by logging on to the
platform at home, without going to a Net-caf¨¦ or calling his friends, neither knowing
other's IP address to make the connection. The platform can handle over 10,000 online
players at the same time and offer end-to-end connections which makes the Internet a
big LAN to enable the players enjoy their games.
The platform also has functions such as online chatting, friends listing and etc. for
players in the same chamber to carry real-time communication.
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